Foxconn's Digital Twin 🏭, Gucci's XR Storytelling Magic 🎬, Palmer Luckey's New Headset 🪖
Edition 3
Enterprise Spotlight
Optimizing Assembly with Foxconn’s Digital Twin in Guadalajara
Foxconn is building a digital twin of a new factory in Guadalajara, Mexico, to streamline its manufacturing processes. Using NVIDIA Omniverse and Siemens Xcelerator software, Foxconn’s digital twin enables engineers to design optimal assembly lines, train robots, and simulate overall factory operations before constructing the physical plant. This approach significantly improves manufacturing efficiency, reduces costs, and cuts energy usage by over 30%. The digital twin allows precise planning and real-time adjustments, ensuring a highly efficient production environment.
Experience Gucci’s Narrative Magic with Apple Vision Pro
Gucci launches a captivating storytelling experience on Apple Vision Pro to present the brand’s new creative director, Sabato De Sarno. This innovative experience is part of the documentary "Who is Sabato De Sarno? A Gucci Story." It utilizes the immersive capabilities of Apple Vision Pro to transform the viewer’s personal space. Directed by Ariel Schulman and Henry Joost, the film includes interactive 3D elements, such as extending the runway into the viewer’s space and integrating a 3D version of De Sarno’s dog. This approach captures audiences, making De Sarno’s journey and Gucci’s latest collection story more engaging and accessible, even to those who might not have paid attention otherwise.

In-House VR Platform Transforms Staff Training at Crédit Agricole IDF
Crédit Agricole IDF utilizes an in-house VR training platform to improve staff training, knowledge retention, and customer experience. Developed by Crédit Agricole Technologies & Services (CA-TS) and powered by HTC VIVE, this innovative platform features 23 custom scenarios that transport employees into realistic banking environments. The immersive VR interactions enhance understanding, reduce travel costs, and boost engagement. Nine regional banks have adopted the system, resulting in improved employee confidence and a dynamic learning culture. This initiative highlights the transformative potential of VR in the financial sector.
University of Georgia and HouseCall VR Partner for Diabetes Education
The University of Georgia College of Pharmacy (UGACoP) has partnered with HouseCall VR to develop VR educational modules for diabetes patients. This collaboration leverages UGACoP’s expertise in pharmacy education and HouseCall VR’s patented platforms to enhance patient understanding of treatment options, medication use, and adherence. The VR modules aim to improve patient comprehension and empower better health management, significantly advancing patient education by combining clinical knowledge with immersive technology.

Spatial Roundup
Palmer Luckey’s New XR Headset for Military and Beyond
The rumors were true: Palmer Luckey has confirmed he is building a new XR headset at AWE 2024. This new headset will also be suitable for non-military applications. Details are still limited, but seeing how this headset integrates into consumer ecosystems while meeting stringent military standards will be intriguing.Meta Restructures Reality Labs into Wearables and Metaverse Divisions
This decision, prompted by the surprising popularity of the Ray-Ban smart glasses, intends to simplify operations and concentrate on key areas of development. The Wearables division will oversee smart glasses and other AR devices, while the Metaverse division will concentrate on the Quest VR headsets and associated mixed-reality technologies.Pico Store Opens to All Apps, Echoing Meta’s Recent Changes
Pico is opening its store and eliminating its App Lab equivalent following Meta’s move two months ago. This decision will enable developers to upload any apps that pass platform tests and comply with local regulations, ensuring all apps have equal opportunities for recommendation and user searches. This shift aims to boost app discoverability and support independent developers.ShapesXR 2.0 Welcomes PC Users with New Web Editor
ShapesXR 2.0 introduces a web editor, enabling PC users to participate in collaborative prototyping without an XR device. The update also includes interactive prototyping features, spatial sound capabilities, and a new assets library. These enhancements aim to make the design process more intuitive and efficient for teams collaborating across different platforms.
You can request early access and be among the first to try it out now.Niantic Studio Empowers 8th Wall Developers with Easy XR Tools
Niantic has introduced its new ‘Niantic Studio,’ a 3D and XR experience builder for 8th Wall developers. This tool is designed to simplify web-based XR development by offering an intuitive visual editor and real-time preview capabilities. Niantic Studio streamlines complex development tasks, making it easier for developers of all skill levels to create immersive XR experiences and 3D web games more efficiently.New Meta Accelerator Boosts MR, AI, and Hand-Tracking for Quest
Meta has announced a new developer accelerator program focusing on creating ‘Lifestyle’ apps for Quest using MR, AI, and hand-tracking. The Meta Quest Lifestyle App Accelerator provides seed-stage funding, product resources, and mentoring to selected developers. The program targets apps in categories such as fashion, home design, and cooking, aiming to foster innovative and engaging consumer experiences in the Lifestyle sector through MR.Precision Tool for Meta Quest Creators
Logitech has officially announced the MX Ink stylus, which offers artists a natural alternative to the Quest controllers for content creation. The stylus is compatible with Meta Quest 2 and Quest 3 and features swappable pressure-sensitive tips, 6DoF tracking, and haptic feedback, offering a precise and immersive tool for VR artistry.Surreal Touch Brings 6DoF Tracking to Apple Vision Pro
A new third-party 6DoF tracked VR controller called Surreal Touch has been announced for Apple Vision Pro. The controller has fisheye tracking cameras and haptic feedback to enhance gaming and interactive experiences. This announcement emphasizes a growing trend towards advanced input devices for mixed reality environments.Study: AR Integration Cuts Distance to Tumor by Nearly Half in Neurosurgery
A new study demonstrates the advantages of integrating AR into neurosurgical training programs. The research emphasizes that AR technology improves training outcomes by offering immersive, interactive scenarios that enhance the acquisition and retention of skills. By incorporating AR, trainees can practice intricate procedures in a realistic and controlled environment, leading to better preparedness and confidence in real-world surgical situations.